About the human behind VibeAxis

Proof, not vibes. I write about AI the way it behaves in real life—on your phone, in your workflow, and creeping into your job. No manifestos. Switches flipped, receipts included.

What I actually do here

  • Stress-test AI on humans. If it nudges, tracks, or lies—I try it and show the receipts.
  • Translate the black box. Plain language, sharp edges, zero guru fog.
  • Ship micro-tools. Tiny utilities you can use mid-scroll, no sign-up, no trust fall.

Start here

Tools I made for you

Use them. Break them. Tell me where they fail and I’ll ship a fix.

Editorial spine

  • Steps, not speeches.
  • Receipts or it didn’t happen.
  • Lowest-permission by default.
  • Rollback included.

Full page: Editorial Values

If you want more

Send me a mess

Got a broken workflow, dark pattern, or AI that “feels weird”? Contact me with steps and a screenshot. If I can reproduce it, I’ll publish a fix—credit if you want it, quiet if you don’t.

Verify us

Latest posts

  • What Is SBMM? Why Every Lobby Feels Like a Tournament Final

    What Is SBMM? Why Every Lobby Feels Like a Tournament Final

    You get home after work, queue up for a few relaxing matches, and now every lobby feels like the World Championship final. If you’ve played Call of Duty, Apex Legends, or Fortnite recently, you’ve felt the wall. You aren’t imagining it, and you didn’t suddenly get worse at video games overnight. What you are experiencing…

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  • Why Early Access Survival Games Never Launch.

    Why Early Access Survival Games Never Launch.

    There was a time when a video game release meant a finished product. You paid fifty bucks, put the disc into your machine, and played what the developers built. Today, the Steam store is dominated by a different economic model: Early Access. Promised as a way for indie studios to fund ambitious projects through community…

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  • Veterans of Divine Orbit Update and Changelog

    Veterans of Divine Orbit Update and Changelog

    We’ve been deep in the code pushing out the latest set of mechanics, performance tweaks, and system updates for Divine Orbit. This round focuses heavily on refining core gameplay loops, smoothing out random encounter pacing, and laying down new framework layers to make combat and progression feel punchier than ever. # Divine Orbit – Veterans…

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  • What Killed EverQuest Legends?

    What Killed EverQuest Legends?

    EverQuest Legends did not die of old age. It died of a business modelthat treated its own players like a problem to be monetized. That sounds harsh for a game that is technically still running. It got anew zone in October 2026, Castle Nektropos, with a new race and aHalloween event. The servers are on.…

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  • Why Your New YouTube Channel Isn’t Growing(And Why Engagement Bait Won’t Fix It)

    Why Your New YouTube Channel Isn’t Growing(And Why Engagement Bait Won’t Fix It)

    If you started a channel this year and you are stuck in the lowhundreds, you are probably asking the wrong question. It is not “how do I get the algorithm to notice me.” It is “am I doing the thing the algorithm is now built to kill.” Because for the last few years, an entire…

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  • Divine Orbit Build Order: The Snowball Build That Breaks the Game

    Divine Orbit Build Order: The Snowball Build That Breaks the Game

    If you are dying at Year 15 in Divine Orbit, your reflexes aren’t the problem. Your build order is. When development on Divine Orbit first started, it was a relatively straightforward planetary defense clicker [Link: Read about the early prototypes here]. But over the last few updates, the project mutated. We completely rebuilt the physics…

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  • The Nostalgia Marketing Trap: Why Brands Keep Baiting Your Childhood (With Examples)

    The Nostalgia Marketing Trap: Why Brands Keep Baiting Your Childhood (With Examples)

    The Corporate Cheat Code If you look up the nostalgia marketing definition in a corporate business textbook, it will tell you it is “the strategy of tapping into positive, familiar concepts from previous decades to build consumer trust and emotional connection.” But let’s be brutally honest. What is nostalgia marketing, actually? It’s a psychological cheat…

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  • The Death of the Main Event: A Brutal Teardown of Second Screen Viewing

    The Death of the Main Event: A Brutal Teardown of Second Screen Viewing

    If you are reading this on your laptop, there is a 90% chance your phone is sitting unlocked next to your keyboard. If you are reading this on your phone, there is a TV playing in the background that you haven’t looked at in twenty minutes. You aren’t alone. You are just a victim of…

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  • VibeAxis Frame Ripper | Detect AI-Generated Video & Deepfakes

    VibeAxis Frame Ripper | Detect AI-Generated Video & Deepfakes

    Choose Your Engine: Web Demo vs. Unrestricted Local Compute We don’t believe in black-box SaaS tools that charge you $20/month just to upload your files to someone else’s server. Because optical flow math is extremely computationally heavy, we offer two ways to run the VibeAxis engine: 1. The Web Demo (Freemium / Proof of Concept)…

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  • How to Build a PC Sensor Panel Without AIDA64.

    How to Build a PC Sensor Panel Without AIDA64.

    I got tired of the PC hardware monitoring ecosystem. If you want a sensor panel on a secondary mini-monitor today, your options are grim. You either pay $40 for a legacy tool that looks like a 1998 Excel spreadsheet and makes you drag the window manually on every reboot, or you spend three days editing…

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  • Sludge Corp: Origins – Free Browser Upgrade Game

    Sludge Corp: Origins – Free Browser Upgrade Game

    Play Sludge Corp: Origins, a free sci-fi incremental idle game where cosmic horror meets late-stage capitalism. You are Subject Alpha—a volatile, hyper-evolving alien biomass locked deep within a classified subterranean facility. Start as a humble petri dish experiment and mutate your way to the top of the food chain. Click to harvest Biomass, purchase deep…

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  • The Golden Stoic | Physics Idle Game & Clicker

    The Golden Stoic | Physics Idle Game & Clicker

    Welcome to The Golden Stoic, a unique blend of ancient philosophy and satisfying physics-based idle gaming. Start by reading a calming, infinite scroll of quotes from legendary Stoic philosophers like Marcus Aurelius, Seneca, and Epictetus. The Golden Stoic: A Physics-Based Incremental Game But this isn’t just a reading app—click the text to violently shatter the…

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  • Weaponizing SaaS: How We Hijacked a B2B Web Builder to Run a 144Hz Space RTS

    Weaponizing SaaS: How We Hijacked a B2B Web Builder to Run a 144Hz Space RTS

    If you look at the modern web, 90% of it is engineered to do exactly one thing: push you down a sales funnel. The internet has been paved over by B2B (Business-to-Business) SaaS companies building sterile, hyper-optimized landing pages. Every site has the same corporate Memphis art, the same generic “synergy” copy, and the same…

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  • EJECT! | Brutal Terminal Drop Simulator (Play in Browser)

    EJECT! | Brutal Terminal Drop Simulator (Play in Browser)

    A brutal, minimalist browser game of timing, tension, and terminal velocity. The Hull is Burning. When Do You Pull the Lever? You are in a malfunctioning drop pod plummeting through the atmosphere at over 3,000 feet per second. The G-force is spiking. The hull temperature is critical. The altimeter is glitching. EJECT! sim is a…

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  • Why LLM Enemies Feel Wrong in Games.

    Why LLM Enemies Feel Wrong in Games.

    You can feel it within thirty seconds of a fight. The enemy istechnically doing things. It moves, it shoots, it reacts. And noneof it feels right. It doesn’t feel hard, exactly. It feels mushy,like fighting something that hasn’t decided what it is yet. That feeling is not a bug. It is the difference between two…

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  • How Indie Developers Actually Use AI in 2026 (It’s Not Making the Games)

    How Indie Developers Actually Use AI in 2026 (It’s Not Making the Games)

    If you spend enough time reading social media, you might think game development in 2026 looks like this: A developer opens a prompt box, types “Make me a hit sci-fi orbital defense game,” hits Enter, and goes to sleep while a machine prints money. I am building a browser-based orbital defense simulator called Divine Orbit,…

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  • The True Cost of a $20 Unity Asset: Escaping the Fiverr Frankenstein

    The True Cost of a $20 Unity Asset: Escaping the Fiverr Frankenstein

    You have a brilliant idea for a game. You map out the lore, design the characters, and sketch out the levels. But there is one problem: you don’t know how to code an inventory system, and you don’t want to spend four months learning how. So, you do what every hustle-culture podcast tells you to…

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  • How to Find Your Indie Game’s USP.

    How to Find Your Indie Game’s USP.

    You spent two years drawing pixel art. You coded a robust farming grid, a dynamic weather system, and a relationship tracker for the local townsfolk. You launch your Steam page, and the market responds with absolute silence. You don’t understand. Stardew Valley sold millions of copies. Why isn’t anyone buying your game? If you want…

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  • Indie Game Trailer Tips: The 5-Second Rule — Stop Hiding Your Gameplay

    Indie Game Trailer Tips: The 5-Second Rule — Stop Hiding Your Gameplay

    You just spent four days in Premiere Pro. You found the perfect, royalty-free orchestral track. Your trailer opens on a pitch-black screen. A single piano note plays. Slowly, elegant white text fades in: “In a world broken by the Void…” It’s cinematic. It’s emotional. It’s a masterpiece. It is also going to absolutely tank your…

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  • Floating Damage Numbers: Why They Make Combat Feel Good.

    Floating Damage Numbers: Why They Make Combat Feel Good.

    You spent three months coding a complex armor-penetration algorithm. You factored in velocity, material density, and distance drop-off. It is a mathematical masterpiece. You hand the game to a playtester. They shoot an enemy. The enemy’s health bar quietly goes down by 12%. The playtester yawns, closes the window, and says, “The combat feels kind…

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