Thought Leader Mode

The $99 Prompt Course

Generate infinite engagement bait.

You are a visionary LinkedIn influencer.
Take my incredibly basic, unoriginal thought.
Wrap it in the words "tapestry," "delve," and "testament."
Format it with single-sentence line breaks.
End by asking the void: "What are you building?"

Who We Are

We build games, break tools, and survive the internet.

Indie Games Anti-BS Web Tools Zero Corporate Slop

No PR anesthesia. No corporate roadmaps. Just digital mechanics that feel good to play with.

We got tired of the modern internet feeling like a sanitized, A/B-tested shopping mall. Vibeaxis Studio exists to build things with actual friction—brutal tactical RPGs, weird cozy-survival sims, and web tools designed to block out the emotional manipulation of modern tech.

What we’re building

We make $5 games with hidden depth and free tools that make browsing the web slightly less exhausting.

The Portfolio
  • Divine Orbit — A brutal, physics-driven tactical simulation. Build your engine and manage the chaos.
  • Generations of Doom — A cozy-apocalypse card bonding sim. Breed the ultimate survivor before the Gate falls.
  • Adblock for Feelings — A browser extension to filter out the emotional manipulation of modern web copy.
  • The Slop Index — Our algorithm that sniffs out AI-generated corporate filler.
The Lab

We build in public. Read our devlogs to see the messy reality of game development, prompt engineering, and UI design. Read the Devlog →

Who’s behind the curtain
Jason Bann

Jason Bann

Game Dev, Builder, Cynic.

After ten years of building businesses and watching the internet fill up with AI-generated soup, I pivoted. Now I use AI as a bulldozer for game development, keeping the creative control strictly human.

Our Stance on AI

We treat AI like a power tool, not an oracle.

  • The Bulldozer: We use agents to write boilerplate React and scaffold UI prototypes so we can focus on game design.
  • The Line: We never use AI to write devlogs, generate final game art, or masquerade as human connection.
  • The Goal: Leverage the math to build better games faster, while actively building tools to block the slop it creates elsewhere.

Stay for the deltas. When we ship a new game or tool, you’ll hear about it. Subscribe →

© 2026 VibeAxis Studio — built on caffeine, cynicism, and curiosity.